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	<title>Comments for Milambus's Game Codex</title>
	<atom:link href="http://www.milambus.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.milambus.com</link>
	<description>My adventures in gaming.</description>
	<pubDate>Wed, 08 Sep 2010 12:09:55 +0000</pubDate>
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		<title>Comment on Contents of the Red Box by Stuart</title>
		<link>http://www.milambus.com/2010/09/03/contents-of-the-red-box/comment-page-1/#comment-788</link>
		<dc:creator>Stuart</dc:creator>
		<pubDate>Sat, 04 Sep 2010 01:00:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.milambus.com/2010/09/03/contents-of-the-red-box/#comment-788</guid>
		<description>Thanks a ton for sharing this! I had been hoping to see details like this in one of the other reviews of the new Red Box. I'm still waiting on my copy to arrive...</description>
		<content:encoded><![CDATA[<p>Thanks a ton for sharing this! I had been hoping to see details like this in one of the other reviews of the new Red Box. I&#8217;m still waiting on my copy to arrive&#8230;</p>
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		<title>Comment on Dresden Files RPG Pre-Gens for GenCon 2010 by Leonard Balsera</title>
		<link>http://www.milambus.com/2010/08/04/dresden-files-rpg-pre-gens-for-gencon-2010/comment-page-1/#comment-786</link>
		<dc:creator>Leonard Balsera</dc:creator>
		<pubDate>Wed, 04 Aug 2010 18:39:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.milambus.com/2010/08/04/dresden-files-rpg-pre-gens-for-gencon-2010/#comment-786</guid>
		<description>Those look pretty hot. It's interesting how much supernatural activity happens in my town. I need a flamethrower.</description>
		<content:encoded><![CDATA[<p>Those look pretty hot. It&#8217;s interesting how much supernatural activity happens in my town. I need a flamethrower.</p>
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		<title>Comment on Dresden Files RPG Pre-Gens for GenCon 2010 by JesterOC</title>
		<link>http://www.milambus.com/2010/08/04/dresden-files-rpg-pre-gens-for-gencon-2010/comment-page-1/#comment-785</link>
		<dc:creator>JesterOC</dc:creator>
		<pubDate>Wed, 04 Aug 2010 17:30:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.milambus.com/2010/08/04/dresden-files-rpg-pre-gens-for-gencon-2010/#comment-785</guid>
		<description>I think I will have to do the same with my home game. This builds immersion and aids game play at the same time.</description>
		<content:encoded><![CDATA[<p>I think I will have to do the same with my home game. This builds immersion and aids game play at the same time.</p>
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		<title>Comment on GenCon 2010: Schedule by Milambus</title>
		<link>http://www.milambus.com/2010/07/28/gencon-2010-schedule/comment-page-1/#comment-783</link>
		<dc:creator>Milambus</dc:creator>
		<pubDate>Thu, 29 Jul 2010 00:49:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.milambus.com/?p=81#comment-783</guid>
		<description>Daniel, 

I'll probably be hitting the hall a couple hours at a time, I'll try to stop by while you are there.</description>
		<content:encoded><![CDATA[<p>Daniel, </p>
<p>I&#8217;ll probably be hitting the hall a couple hours at a time, I&#8217;ll try to stop by while you are there.</p>
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		<title>Comment on GenCon 2010: Schedule by Daniel M. Perez</title>
		<link>http://www.milambus.com/2010/07/28/gencon-2010-schedule/comment-page-1/#comment-782</link>
		<dc:creator>Daniel M. Perez</dc:creator>
		<pubDate>Thu, 29 Jul 2010 00:41:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.milambus.com/?p=81#comment-782</guid>
		<description>Check my schedule out here:
http://www.dmperez.com/2010/07/23/my-gencon-schedule/

Drop by the Rogue Games booth. If not, I'll see you at the Media Meet n Greet.</description>
		<content:encoded><![CDATA[<p>Check my schedule out here:<br />
<a href="http://www.dmperez.com/2010/07/23/my-gencon-schedule/" rel="nofollow">http://www.dmperez.com/2010/07/23/my-gencon-schedule/</a></p>
<p>Drop by the Rogue Games booth. If not, I&#8217;ll see you at the Media Meet n Greet.</p>
]]></content:encoded>
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		<title>Comment on Using the New Monster Stat Block for PCs by Milambus</title>
		<link>http://www.milambus.com/2010/04/28/using-the-new-monster-stat-block-for-pcs/comment-page-1/#comment-779</link>
		<dc:creator>Milambus</dc:creator>
		<pubDate>Wed, 28 Apr 2010 17:12:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.milambus.com/2010/04/28/using-the-new-monster-stat-block-for-pcs/#comment-779</guid>
		<description>@adamjford I am very strongly considering creating an AIR app to do that.  Whether I actually do so or not kinda depends on a) how much work it will end up being b) how things go with a couple other projects I have going.

@Dave Thanks.  I think its a great way to present a character, though I do have some concerns regarding the size of the sheet for an epic level character with many magic items.</description>
		<content:encoded><![CDATA[<p>@adamjford I am very strongly considering creating an AIR app to do that.  Whether I actually do so or not kinda depends on a) how much work it will end up being b) how things go with a couple other projects I have going.</p>
<p>@Dave Thanks.  I think its a great way to present a character, though I do have some concerns regarding the size of the sheet for an epic level character with many magic items.</p>
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		<title>Comment on Using the New Monster Stat Block for PCs by Dave</title>
		<link>http://www.milambus.com/2010/04/28/using-the-new-monster-stat-block-for-pcs/comment-page-1/#comment-778</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Wed, 28 Apr 2010 16:12:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.milambus.com/2010/04/28/using-the-new-monster-stat-block-for-pcs/#comment-778</guid>
		<description>I've seen a couple of people do this. I think its a great way to present characters. Nice layout on this one.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve seen a couple of people do this. I think its a great way to present characters. Nice layout on this one.</p>
]]></content:encoded>
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		<title>Comment on Using the New Monster Stat Block for PCs by adamjford</title>
		<link>http://www.milambus.com/2010/04/28/using-the-new-monster-stat-block-for-pcs/comment-page-1/#comment-777</link>
		<dc:creator>adamjford</dc:creator>
		<pubDate>Wed, 28 Apr 2010 16:07:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.milambus.com/2010/04/28/using-the-new-monster-stat-block-for-pcs/#comment-777</guid>
		<description>Now someone just needs to write an app that takes a .dnd4e file and generates one of these from it!</description>
		<content:encoded><![CDATA[<p>Now someone just needs to write an app that takes a .dnd4e file and generates one of these from it!</p>
]]></content:encoded>
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		<title>Comment on Designing A Game Table by Milambus</title>
		<link>http://www.milambus.com/2010/03/19/designing-a-game-table/comment-page-1/#comment-774</link>
		<dc:creator>Milambus</dc:creator>
		<pubDate>Fri, 19 Mar 2010 20:23:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.milambus.com/2010/03/19/designing-a-game-table/#comment-774</guid>
		<description>Here is a larger version of the image:
http://www.milambus.com/images/table_tv_v02.png</description>
		<content:encoded><![CDATA[<p>Here is a larger version of the image:<br />
<a href="http://www.milambus.com/images/table_tv_v02.png" rel="nofollow">http://www.milambus.com/images/table_tv_v02.png</a></p>
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		<title>Comment on Making Rituals More Usable by Zapp</title>
		<link>http://www.milambus.com/2009/04/30/rituals/comment-page-1/#comment-773</link>
		<dc:creator>Zapp</dc:creator>
		<pubDate>Sun, 23 Aug 2009 09:21:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.milambus.com/?p=35#comment-773</guid>
		<description>Of course, this does nothing for a Fighter, Ranger, Shaman, Paladin &amp; Warlock game like mine... 

If fact, this change is bad in that you'll move back closer to the "every party needs a Wizard and a Cleric". 

The proper 4E way to do it is instead to say *any* character with the Ritual Caster feat gets to cast one ritual for free, provided they're trained in the ritual's key skill.

Why not give that stupid fighter maximum encouragement to invest in the Ritual Caster feat? :-)</description>
		<content:encoded><![CDATA[<p>Of course, this does nothing for a Fighter, Ranger, Shaman, Paladin &amp; Warlock game like mine&#8230; </p>
<p>If fact, this change is bad in that you&#8217;ll move back closer to the &#8220;every party needs a Wizard and a Cleric&#8221;. </p>
<p>The proper 4E way to do it is instead to say *any* character with the Ritual Caster feat gets to cast one ritual for free, provided they&#8217;re trained in the ritual&#8217;s key skill.</p>
<p>Why not give that stupid fighter maximum encouragement to invest in the Ritual Caster feat? :-)</p>
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