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Contents of the Red Box

Friday, September 3rd, 2010

1 set Black Dice: d4, d6, d8, d10, d12, d20 – The d10 has an actual 10 printed on it rather than a 0.  Which seems better for new players to me.

4 Character Sheets – New layout.

1 full page double sided flyer for other Essentials products - “For Players” one one side, “For DMs” on the other side.

1 Quarter-sheet single-sided flyer – URL and code to download another adventure.

1 double sided poster map – Side 1: Interior location, stone floors, looks like a bunch of dungeon tiles.  (Used for the adventure in the DM Book)  Side 2: Crossroads map reprint from D&D Minis on one half, Monster Lair reprint on the other half.  Nitpick – The side with the 2 maps folds inside, so to use just one of the maps you have to fold the map against the “natural fold”.

1 page double-sided tokens – 12 PCs (bloodied on opposite); 5 Action Points; 36 1-inch Monster tokens; 3 2-inch Monster tokens.  Monster tokens have different creatures on both sides.

  • 2 Doppleganger
  • 2 Guard Drake
  • 2 Pseudodragon
  • 2 Bloodseeker Drake
  • 4 Human
  • 4 Lizardfolk
  • 4 Orc
  • 4 Kobold Tunnelers
  • 4 Kobold Slinger
  • 4 Goblin Sniper
  • 4 Goblin Cutthroat
  • 2 Rat Swarm
  • 4 Wolf
  • 2 Stirge
  • 4 Dire Rat
  • 4 Wererat
  • 4 Skeleton
  • 4 Zombie
  • 4 Bugbear
  • 4 Hobgoblin
  • 2 Green Slime
  • 1 Black Dragon
  • 1 White Dragon
  • 1 Armored Horse
  • 1 Gelatinous Cube
  • 1 Dire Wolf
  • 1 Ogre

7 Sheets of Power cards – 9 cards per sheet.  Decent Quality but a little flimsy.  The green on the At-Wills is very dark, almost black.

  • Hypnotism: Wizard 1 At-Will
  • Magic Missile: Wizard 1 At-Will – Incorrectly allows you to attack 1 or 2 creatures.
  • Phantasmal Force: Wizard 1 At-Will
  • Stone Blood: Wizard 1 At-Will
  • Freezing burst: Wizard 1 At-Will
  • Burning Hands: Wizard 1 Encounter
  • Charm of Misplaced Wrath: Wizard 1 Encounter
  • Illusory Obstacles: Wizard 1 Encounter
  • Leaden Transmutation: Wizard Encounter
  • Fountain of Flame: Wizard 1 Daily
  • Slimy Transmutation: Wizard 1 Daily – Like the sheep/polymorph spell in World of Warcraft.
  • Phantom Chasm: Wizard 1 Daily
  • Sleep: Wizard 1 Daily
  • Mage Hand: Wizard 1 At-Will (Cantrip)
  • Light: Wizard 1 At-Will (Cantrip)
  • Healing Word: Cleric 1 Utility (Class Feature)
  • Blessing of Wrath: Cleric 1 Daily
  • Blessing of Battle: Cleric 1 Daily
  • Storm Hammer: Cleric 1 At-Will
  • Echoes of Thunder: Cleric 1 Encounter
  • Brand of the Sun: Cleric 1 At-Will
  • Sun Burst: Cleric 1 Encounter
  • Nimbus of Holy Shielding: Cleric 1 Daily
  • Lesser Aspect of Wrath: Cleric 1 Daily
  • Levy of Judgment: Cleric 1 Daily
  • Storm Surge: Cleric 1 Utility
  • Soothing Light: Cleric 1 Utility
  • Power Strike: Fighter Encounter
  • Poised Assault: Fighter 1 At-Will
  • Battle Fury: Fighter 1 At-Will
  • Backstab: Rogue 1 Utility – This is in addition to Sneak Attack.
  • Bump and Run: Rogue 1 At-Will
  • Deft Strike: Rogue 1 At-Will
  • Acrobatic Maneuver: Rogue 1 Utility
  • Nimble Positioning: Rogue 1 Utility
  • Defensive Strike: Rogue 1 Utility
  • Ghost Sound: Wizard 1 Utility (Cantrip)
  • Minor Resurgence: Fighter 2 Utility
  • Sudden Sprint: Fighter 2 Utility
  • Sudden Leap: Rogue 2 Utility
  • Tumble: Rogue 2 Utility
  • 4 x Second Wind
  • Shield: Wizard 2 Utility
  • Expeditious Retreat: Wizard 2 Utility
  • Spectral Image: Wizard 2 Utility
  • Bless: Cleric 2 Utility
  • Shield of Faith: Cleric 2 Utility
  • Resurgent Strength: Cleric 2 Utility
  • Athletic Advance: Rogue Utility
  • 2x Potion of Healing
  • Second Chance: Halfling
  • Elven Accuracy: Elf
  • Human Versatility: Human
  • +1 Lifedrinker Greataxe
  • +1 Darkleaf Leather Armor
  • +1 Magic Staff
  • +2 Chainmail Armor
  • Bag of Holding
  • +1 Amulet of Health

1 Player’s Book – detail later

1 DM’s Book – detail later

GenCon: Pack List

Monday, August 2nd, 2010

Since everyone else is doing it, I figured I’d share my GenCon packing list. This is pretty much a direct cut and paste from Remember the Milk, with some comments added.

Oh a quick note, since I live about 4 hours from Indy I get to drive.  This allows me to pack and bring things that others would likely have to go without.

  • 5 hour energy - I have late night games on Wed, Thurs and Friday.  I may need an energy boost.
  • Bags - My D&D backpack for “daily supplies”, another bag if the backpack ends up being too small for somethings, and an empty garage bag for dirty clothes.
  • Clothes - Several changes of clothes, more than I will likely need.
  • cough drop (ricola) - Pretty sure I stole this from Ryan Macklin, but I can’t find the link right now.
  • Deodorant / Cologne - Don’t add to the gamer funk if you can avoid it.
  • DFRPG: Cheatsheets
  • DFRPG: Main plot
  • DFRPG: Opening Scene
  • DFRPG: Pre-Gens - All of these for my Dresden Files RPG game I’m running Friday night.
  • Dice: DnD, d6s, FATE - Have dice will game!
  • Drink (Mixes and Alcohol); Orange Crush, Coke - Putting the “drunk” in Drunken D&D.
  • Fate Point tokens - For my DRFPG game.
  • Food?
  • Granolla bars - Good for a fast snack.  I’ll munch on these throughout the day.  (Food was more of an issue at DDXP where I played in every slot, every day.)
  • Gum / Candy
  • Index Cards
  • iPad + Charger
  • iPod + Charger (alarm) -
  • Jerky - Good snack.
  • Laptop + cord + spare battery
  • Lip Balm (Burt’s bees) - Hotels are dry.
  • Mt Dew
  • Other small games - Fluxx, Zombie Dice, Cthulu Dice, and other small games to carry around
  • Pencils - I bought a box of 40 mechanical pencils for DDXP 2009, I still have 20+ of them.
  • Phone + Charger
  • Pills: Claritin-D / Ibuprofin / Stomach / etc
  • Pudding
  • Razor / Shaving Cream
  • Sandwich stuff?
  • Shampoo / Gel / Product
  • Toothbrush / paste / mouthwash
  • Trail mix
  • True Dungeon token
  • Water Bottles - I’ll take a case of water bottles with me.
  • Water flavor packets
  • Yogurt

GenCon 2010: Schedule

Wednesday, July 28th, 2010


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