1 set Black Dice: d4, d6, d8, d10, d12, d20 – The d10 has an actual 10 printed on it rather than a 0. Which seems better for new players to me.
4 Character Sheets – New layout.
1 full page double sided flyer for other Essentials products - “For Players” one one side, “For DMs” on the other side.
1 Quarter-sheet single-sided flyer – URL and code to download another adventure.
1 double sided poster map – Side 1: Interior location, stone floors, looks like a bunch of dungeon tiles. (Used for the adventure in the DM Book) Side 2: Crossroads map reprint from D&D Minis on one half, Monster Lair reprint on the other half. Nitpick – The side with the 2 maps folds inside, so to use just one of the maps you have to fold the map against the “natural fold”.
1 page double-sided tokens – 12 PCs (bloodied on opposite); 5 Action Points; 36 1-inch Monster tokens; 3 2-inch Monster tokens. Monster tokens have different creatures on both sides.
- 2 Doppleganger
- 2 Guard Drake
- 2 Pseudodragon
- 2 Bloodseeker Drake
- 4 Human
- 4 Lizardfolk
- 4 Orc
- 4 Kobold Tunnelers
- 4 Kobold Slinger
- 4 Goblin Sniper
- 4 Goblin Cutthroat
- 2 Rat Swarm
- 4 Wolf
- 2 Stirge
- 4 Dire Rat
- 4 Wererat
- 4 Skeleton
- 4 Zombie
- 4 Bugbear
- 4 Hobgoblin
- 2 Green Slime
- 1 Black Dragon
- 1 White Dragon
- 1 Armored Horse
- 1 Gelatinous Cube
- 1 Dire Wolf
- 1 Ogre
7 Sheets of Power cards – 9 cards per sheet. Decent Quality but a little flimsy. The green on the At-Wills is very dark, almost black.
- Hypnotism: Wizard 1 At-Will
- Magic Missile: Wizard 1 At-Will – Incorrectly allows you to attack 1 or 2 creatures.
- Phantasmal Force: Wizard 1 At-Will
- Stone Blood: Wizard 1 At-Will
- Freezing burst: Wizard 1 At-Will
- Burning Hands: Wizard 1 Encounter
- Charm of Misplaced Wrath: Wizard 1 Encounter
- Illusory Obstacles: Wizard 1 Encounter
- Leaden Transmutation: Wizard Encounter
- Fountain of Flame: Wizard 1 Daily
- Slimy Transmutation: Wizard 1 Daily – Like the sheep/polymorph spell in World of Warcraft.
- Phantom Chasm: Wizard 1 Daily
- Sleep: Wizard 1 Daily
- Mage Hand: Wizard 1 At-Will (Cantrip)
- Light: Wizard 1 At-Will (Cantrip)
- Healing Word: Cleric 1 Utility (Class Feature)
- Blessing of Wrath: Cleric 1 Daily
- Blessing of Battle: Cleric 1 Daily
- Storm Hammer: Cleric 1 At-Will
- Echoes of Thunder: Cleric 1 Encounter
- Brand of the Sun: Cleric 1 At-Will
- Sun Burst: Cleric 1 Encounter
- Nimbus of Holy Shielding: Cleric 1 Daily
- Lesser Aspect of Wrath: Cleric 1 Daily
- Levy of Judgment: Cleric 1 Daily
- Storm Surge: Cleric 1 Utility
- Soothing Light: Cleric 1 Utility
- Power Strike: Fighter Encounter
- Poised Assault: Fighter 1 At-Will
- Battle Fury: Fighter 1 At-Will
- Backstab: Rogue 1 Utility – This is in addition to Sneak Attack.
- Bump and Run: Rogue 1 At-Will
- Deft Strike: Rogue 1 At-Will
- Acrobatic Maneuver: Rogue 1 Utility
- Nimble Positioning: Rogue 1 Utility
- Defensive Strike: Rogue 1 Utility
- Ghost Sound: Wizard 1 Utility (Cantrip)
- Minor Resurgence: Fighter 2 Utility
- Sudden Sprint: Fighter 2 Utility
- Sudden Leap: Rogue 2 Utility
- Tumble: Rogue 2 Utility
- 4 x Second Wind
- Shield: Wizard 2 Utility
- Expeditious Retreat: Wizard 2 Utility
- Spectral Image: Wizard 2 Utility
- Bless: Cleric 2 Utility
- Shield of Faith: Cleric 2 Utility
- Resurgent Strength: Cleric 2 Utility
- Athletic Advance: Rogue Utility
- 2x Potion of Healing
- Second Chance: Halfling
- Elven Accuracy: Elf
- Human Versatility: Human
- +1 Lifedrinker Greataxe
- +1 Darkleaf Leather Armor
- +1 Magic Staff
- +2 Chainmail Armor
- Bag of Holding
- +1 Amulet of Health
1 Player’s Book – detail later
1 DM’s Book – detail later
- First Game, First Death It seems that I have always wanted to try Dungeons...
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