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	<title>Comments on: Making Rituals More Usable</title>
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	<link>http://www.milambus.com/2009/04/30/rituals/</link>
	<description>My adventures in gaming.</description>
	<pubDate>Wed, 08 Sep 2010 12:08:44 +0000</pubDate>
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		<title>By: Zapp</title>
		<link>http://www.milambus.com/2009/04/30/rituals/comment-page-1/#comment-773</link>
		<dc:creator>Zapp</dc:creator>
		<pubDate>Sun, 23 Aug 2009 09:21:42 +0000</pubDate>
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		<description>Of course, this does nothing for a Fighter, Ranger, Shaman, Paladin &amp; Warlock game like mine... 

If fact, this change is bad in that you'll move back closer to the "every party needs a Wizard and a Cleric". 

The proper 4E way to do it is instead to say *any* character with the Ritual Caster feat gets to cast one ritual for free, provided they're trained in the ritual's key skill.

Why not give that stupid fighter maximum encouragement to invest in the Ritual Caster feat? :-)</description>
		<content:encoded><![CDATA[<p>Of course, this does nothing for a Fighter, Ranger, Shaman, Paladin &amp; Warlock game like mine&#8230; </p>
<p>If fact, this change is bad in that you&#8217;ll move back closer to the &#8220;every party needs a Wizard and a Cleric&#8221;. </p>
<p>The proper 4E way to do it is instead to say *any* character with the Ritual Caster feat gets to cast one ritual for free, provided they&#8217;re trained in the ritual&#8217;s key skill.</p>
<p>Why not give that stupid fighter maximum encouragement to invest in the Ritual Caster feat? :-)</p>
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		<title>By: Brett</title>
		<link>http://www.milambus.com/2009/04/30/rituals/comment-page-1/#comment-753</link>
		<dc:creator>Brett</dc:creator>
		<pubDate>Thu, 30 Apr 2009 20:57:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.milambus.com/?p=35#comment-753</guid>
		<description>I like the idea. My players like the flavor of many of the rituals, but none ever seem to be worth the cost and hassle to them. The economy of the game is more than a bit off base at points, rituals being the most obvious example. Mind you, I don't play for the economy so normally no biggie.</description>
		<content:encoded><![CDATA[<p>I like the idea. My players like the flavor of many of the rituals, but none ever seem to be worth the cost and hassle to them. The economy of the game is more than a bit off base at points, rituals being the most obvious example. Mind you, I don&#8217;t play for the economy so normally no biggie.</p>
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