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	<title>Comments on: Making Rituals More Usable</title>
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	<link>http://www.milambus.com/2009/04/30/rituals/</link>
	<description>My adventures in gaming.</description>
	<pubDate>Mon, 06 Feb 2012 08:34:59 +0000</pubDate>
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		<title>By: Adam</title>
		<link>http://www.milambus.com/2009/04/30/rituals/comment-page-1/#comment-791</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Fri, 01 Oct 2010 19:39:54 +0000</pubDate>
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		<description>@Zapp
Except rituals are not terribly necessary to begin with, although nice all this does is return a bit of the diversity to the magic groups. It's not terribly gamebreaking or unbalancing, in my mind anyway, but perhaps there is a middleground? Allow martial classes to take a feat that allows one ritual a day of a subsequent school.</description>
		<content:encoded><![CDATA[<p>@Zapp<br />
Except rituals are not terribly necessary to begin with, although nice all this does is return a bit of the diversity to the magic groups. It&#8217;s not terribly gamebreaking or unbalancing, in my mind anyway, but perhaps there is a middleground? Allow martial classes to take a feat that allows one ritual a day of a subsequent school.</p>
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		<title>By: Zapp</title>
		<link>http://www.milambus.com/2009/04/30/rituals/comment-page-1/#comment-773</link>
		<dc:creator>Zapp</dc:creator>
		<pubDate>Sun, 23 Aug 2009 09:21:42 +0000</pubDate>
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		<description>Of course, this does nothing for a Fighter, Ranger, Shaman, Paladin &amp; Warlock game like mine... 

If fact, this change is bad in that you'll move back closer to the "every party needs a Wizard and a Cleric". 

The proper 4E way to do it is instead to say *any* character with the Ritual Caster feat gets to cast one ritual for free, provided they're trained in the ritual's key skill.

Why not give that stupid fighter maximum encouragement to invest in the Ritual Caster feat? :-)</description>
		<content:encoded><![CDATA[<p>Of course, this does nothing for a Fighter, Ranger, Shaman, Paladin &amp; Warlock game like mine&#8230; </p>
<p>If fact, this change is bad in that you&#8217;ll move back closer to the &#8220;every party needs a Wizard and a Cleric&#8221;. </p>
<p>The proper 4E way to do it is instead to say *any* character with the Ritual Caster feat gets to cast one ritual for free, provided they&#8217;re trained in the ritual&#8217;s key skill.</p>
<p>Why not give that stupid fighter maximum encouragement to invest in the Ritual Caster feat? :-)</p>
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		<title>By: Brett</title>
		<link>http://www.milambus.com/2009/04/30/rituals/comment-page-1/#comment-753</link>
		<dc:creator>Brett</dc:creator>
		<pubDate>Thu, 30 Apr 2009 20:57:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.milambus.com/?p=35#comment-753</guid>
		<description>I like the idea. My players like the flavor of many of the rituals, but none ever seem to be worth the cost and hassle to them. The economy of the game is more than a bit off base at points, rituals being the most obvious example. Mind you, I don't play for the economy so normally no biggie.</description>
		<content:encoded><![CDATA[<p>I like the idea. My players like the flavor of many of the rituals, but none ever seem to be worth the cost and hassle to them. The economy of the game is more than a bit off base at points, rituals being the most obvious example. Mind you, I don&#8217;t play for the economy so normally no biggie.</p>
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